OverviewMPC Advertising Software Developer Full Time in Montréal, QC
Branch Montréal QC CA
Experience using development best practices. We are hiring a Software Developer with a specific focus on rendering technology and support for our visual effects…
We are hiring a Software Developer with a specific focus on rendering technology and support for our visual effects toolset in our software team. Capable of delivering award-winning technical solutions to creative challenges we are looking for someone able contribute directly to the success and timely delivery of some of the most technically challenging and widely recognized movies in production.
To work hand-in-hand with our artists, providing the tools and technologies used to create the stunning imagery for our films. It is a highly dynamic environment, which requires a cool head, creative thinking and pragmatic problem solving. The team needs people who are able to take initiative, develop software of the highest quality, and think beyond the scope of each development task – our environment thrives on the ability to communicate complex problems in a simple form to team members, stakeholders and all the way through to users of the system.
We require our developers to support the full life cycle of our software projects from design to maintenance, while constantly improving the software to address new challenges!
We are looking for a software developer with an excellent grasp of VFX processes and pipeline specifically in the domain of lighting and rendering development and support.
Work with a global team to ensure that our shading, rendering and lighting tools are well supported and efficiently utilized in production.
Work with members of the team to help resolve issues and solve problems during the development of our rendering tools.
Communication of tasks, challenges and workflows across a globally distributed team.
Contribute technical and user facing documentation.
Work with teams cross site in the development of pipeline tools for a multisite studio.
Skills and Experience
At least 2 years of experience in a VFX facility (or equivalent industry).
Degree in Computer Science, Engineering or a Technical Animation Degree.
Strong understanding of computer graphics, mathematics, modern light transport algorithms including unidirectional path tracing with multiple importance sampling. Bidirectional path tracing is a plus.
Knowledge of RenderMan’s Shading Language or equivalence.
Competency with Linux operating system and developing on this platform.
Knowledge of key VFX application APIs – Specifcally Katana and PRMan.
Experience using development best practices.
Experience designing simple UX for complex back end functionality.
Employment Type: Full Time
Location: Montreal, QC, CA
Posted on: 2017-01-23